![]() ![]() “The Little Mermaid” is directed by Oscar® nominee Rob Marshall (“Chicago,” “Mary Poppins Returns”)with a screenplay by two-time Oscar nominee David Magee (“Life of Pi,” “Finding Neverland”). The film stars singer and actress Halle Bailey (“grown-ish”) as Ariel Jonah Hauer-King (“A Dog’s Way Home”) as Prince Eric Tony Award® winner Daveed Diggs (“Hamilton”) as the voice of Sebastian Awkwafina (“Raya and the Last Dragon”) as the voice of Scuttle Jacob Tremblay (“Luca”) as the voice of Flounder Noma Dumezweni (“Mary Poppins Returns”) as Queen Selina Art Malik (“Homeland”) as Sir Grimsby with Oscar® winner Javier Bardem (“No Country for Old Men”) as King Triton and two-time Academy Award® nominee Melissa McCarthy (“Can You Ever Forgive Me?” “Bridesmaids”) as Ursula. She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land but ultimately places her life – and her father’s crown – in jeopardy. The youngest of King Triton’s daughters and the most defiant, Ariel longs to find out more about the world beyond the sea and, while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. “The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. With two Splinter Cell games in active production, it means Sam Fisher's curse of being relegated to a guest star in every other Tom Clancy game, from Ghost Recon to Rainbow Six, seems to be finally over. While this is the first 'true' Splinter Cell game for many years, Ubisoft also last year announced that a Splinter Cell VR game is in development. "With this remake, we are building a solid base for the future of Splinter Cell," Auty said. ![]() "There are a lot of vets here, so we're going to have a really good mix of people who have worked on previous Splinter Cell games, and new team members who are joining and bringing fresh energy and fresh ideas," he said.īut it looks like this remake could just be the start of Ubisoft's revised efforts on Splinter Cell. It's unclear if anyone from the original Splinter Cell team is working on this remake, but technical producer Peter Handrinos says that series veterans are part of the new team. "The gameplay experience we are targeting is directly tied to what we want players to feel, to capture the essence back when we were all playing the original games," said West. "Ideally, they end up coming out on the other side with no one having realized you were even there. ![]() "It’s important for us to preserve the sense of mastery by supporting players who observe the situations, make their plan, use their gadgets, and outsmart the enemy creatively to deal with the challenges they are presented with," he explained. "And we're very, very aware of what makes classic Splinter Cell what it is." "It’s safe to say a lot of us on the team are stealth purists, and we're behind that level of seriousness when it comes to those kinds of mechanics, and those sorts of things that we want to see in this game," says Chris Auty, Splinter Cell's new creative director. As for the gameplay that happens within those linear levels, the emphasis is once again on stealth, not action. ![]() Part of keeping that remake true to the series identity is that it will be a linear game, and not open world akin to many other Ubisoft games. Although we're still in the very earliest stages of development, what we're trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity." In an interview posted to the Ubisoft website, producer Matt West said, "I think it kind of has to be a remake as opposed to a remaster. ![]()
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